Reflections on MuseumNext and Facilitating Brainstorming


We love Museum 2.0.

Last week, Jim Richardson and I hosted MuseumNext , a 24-hour workshop for museum professionals focused on bringing new, wild museum projects into the world. It was held in Newcastle in the north of England, and about 70 folks from around the world (but mostly Europe) came to play, learn, make stuff, and help each other work out challenges inherent in trying to make risky ideas happen.

Thank you to everyone who came and helped co-create an exciting experimental event in a beautiful city. MuseumNext had four main sections: Interactive activities , including an opening workshop with a group of designers associated with an extremely wonderful exhibition called Doing it for the Kids featuring sustainable toy designs.

Participants sewed sock aliens , injection-molded army men, constructed robots , and drew animals. We also ended the entire event with one of my favorite exercises, the Exquisite Corpse game, in which participants co-created comics of their craziest museum dreams. “Wild idea” sessions , featuring six dream projects, some already in motion, others firmly ensconsed in their creators’ heads. Folks from the Utah Museum of Natural History , Worcester City Museum , Manchester Art Gallery , Centre for Life , Netherlands Architecture Institute , and the Knowledge Media Research Center (Germany) brought projects they wanted to make happen…..

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Reflections on MuseumNext and Facilitating Brainstorming

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